MAP21: Padma (Claustrophobia 1024)

MAP21: Padma is the twenty-first map of Claustrophobia 1024. It was designed by Justin Murphy (KingKill33) and Dreadopp, and uses a MIDI version of the music track "Premonition" from , sequenced by Jay Reichard.

Essentials
Take the shotgun then head round the corner to a door, passing a pair of imps. Open the door and kill any shotgun guys and other monsters waiting behind it, take the chaingun then open the east door to confront a few more imps and a spectre. Go down the steps to a switch and flip it, kill the imps (and Hell knight on Hurt Me Plenty (HMP) skill level or higher) then go back up the steps and look through the now-open south door - shotgun guys wait behind it on HMP, along with a mancubus on Ultra-Violence (UV) and Nightmare (NM). Go through the door and turn left to see a teleporter, defended by a cacodemon and one or two revenants on HMP or higher), then step on the teleporter to go to the north-west courtyard. Head straight forward to a bronze door, noting the zombiemen that appear on the wall behind you.

Go through the bronze door and kill the lost souls that are revealed ahead, then press the button in the north-east corner to open the south door; this will cause imps to teleport in, along with revenants on HMP and an arachnotron on UV and NM. Go through the now-open south door to see another door open in front of you, revealing a "LOCKED" panel" and a knight, then press the panel to open a door by the starting point. Go back there and kill any knights waiting in the next room, then press the button protruding from the south wall to open the waterfall door in the center room. You can now go through that door to reach the exit switch, which is guarded by an arch-vile.

Secrets

 * 1) In the north-east room, lower the computer terminal in the north-west corner to find a backpack and a medikit. (sector 452)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 21, 2021.

Things
This level contains the following numbers of things per skill level: